With so many different visual options to experiment with in Marvel's Spider-Man Remastered, which is now available on PC, we've assembled the best configurations.
Be careful to update your GPU drivers and Windows to the most recent versions before reading about the ideal settings for Marvel's Spider-Man Remastered on the PC. Additionally, to minimize CPU overhead as much as feasible, disable or close any unneeded background programs. Compared to the in-game presets, the settings below should offer a better balance between graphics and frame rate.
Marvel’s Spider-Man Remastered Best Settings
The settings shown below should be used as a general starting point for additional optimization based on the hardware specifications you have. As a result, depending on the refresh rate of your monitor and the overall performance you need, you might need to adjust various settings until you find a sweet spot.
DISPLAY MENU
- Window Mode: Fullscreen
- Display Resolution: On a 4K display:
- Mid-range GPU: 1440p for targeting 60fps, 1080p for targeting 120fps
- High-end GPU: 2160p for targeting 60fps, 1440p for targeting 120fps
- Refresh rate: Depends on your display and preference (see above)
- VSYNC: Enabled (full refresh rate) on non-VRR/G-sync display, Disabled on VRR/G-sync display
HDR Max Luminance: On an HDR display, set the value (in nits) based on your display’s peak brightness value on a 10% window - Anti-Aliasing: TAA, or Temporal anti-aliasing
- Upscale Method: NVIDIA DLSS on supported Nvidia GPUs or AMD FSR 2.0 on AMD and DLSS non-compliant Nvidia GPUs
- Upscale Quality: Dynamic
- Dynamic Resolution Scaling: On, (the target frame rate depends on your display and preference)
GRAPHICS MENU
- Texture Quality: Very High (drop to High if VRAM is below 8 GB)
- Texture Filtering: 8x on mid-range GPU, 16x on high-end GPU
- Shadow Quality: Medium to High, depending on target frame rate
- Ambient Occlusion: SSAO
- Screen Space Reflections: Enable or disable screen space reflections
- Ray-traced Reflections: On
- Reflection Resolution: High
- Geometry Detail: High
- Object Range: 6 to 8, depending on the CPU specs and target frame rate
- Level of Detail: High
- Traffic Density: Low
- Crowd Density: Low to Medium, depending on the CPU specs and target frame rate
- Hair Quality: Medium (not particularly noticeable outside of cutscenes and close-range)
- Weather particle quality: Low
- Depth of Field: On
- Field of View: set according to preference and display aspect ratio
- Motion Blur: 1
- Bloom: On
- Lens Flares: On